Files
qmltermwidget/lib/Emulation.cpp
T
Adrian Kummerlaender 06321bd308 Expose complete history to QML
The use case for this functionality is to be able to e.g. display the terminal application's output after it was terminated.
This requires exposing a `clearScreen` method to QML as the history only contains the lines not currently displayed in the widget. If we want to access the whole output we have to be able to flush the screen beforehand.

The single argument overload of `Emulation::writeToStream` simplifies reading the complete history at once without having to further expose it's length.
2015-08-29 22:24:25 +02:00

466 lines
12 KiB
C++

/*
Copyright 2007-2008 Robert Knight <robertknight@gmail.com>
Copyright 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
Copyright 1996 by Matthias Ettrich <ettrich@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
// Own
#include "Emulation.h"
// System
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// Qt
#include <QApplication>
#include <QClipboard>
#include <QHash>
#include <QKeyEvent>
#include <QRegExp>
#include <QTextStream>
#include <QThread>
#include <QTime>
// KDE
//#include <kdebug.h>
// Konsole
#include "KeyboardTranslator.h"
#include "Screen.h"
#include "TerminalCharacterDecoder.h"
#include "ScreenWindow.h"
using namespace Konsole;
Emulation::Emulation() :
_currentScreen(0),
_codec(0),
_decoder(0),
_keyTranslator(0),
_usesMouse(false)
{
// create screens with a default size
_screen[0] = new Screen(40,80);
_screen[1] = new Screen(40,80);
_currentScreen = _screen[0];
QObject::connect(&_bulkTimer1, SIGNAL(timeout()), this, SLOT(showBulk()) );
QObject::connect(&_bulkTimer2, SIGNAL(timeout()), this, SLOT(showBulk()) );
// listen for mouse status changes
connect( this , SIGNAL(programUsesMouseChanged(bool)) ,
SLOT(usesMouseChanged(bool)) );
}
bool Emulation::programUsesMouse() const
{
return _usesMouse;
}
void Emulation::usesMouseChanged(bool usesMouse)
{
_usesMouse = usesMouse;
}
ScreenWindow* Emulation::createWindow()
{
ScreenWindow* window = new ScreenWindow();
window->setScreen(_currentScreen);
_windows << window;
connect(window , SIGNAL(selectionChanged()),
this , SLOT(bufferedUpdate()));
connect(this , SIGNAL(outputChanged()),
window , SLOT(notifyOutputChanged()) );
return window;
}
Emulation::~Emulation()
{
QListIterator<ScreenWindow*> windowIter(_windows);
while (windowIter.hasNext())
{
delete windowIter.next();
}
delete _screen[0];
delete _screen[1];
delete _decoder;
}
void Emulation::setScreen(int n)
{
Screen *old = _currentScreen;
_currentScreen = _screen[n & 1];
if (_currentScreen != old)
{
// tell all windows onto this emulation to switch to the newly active screen
foreach(ScreenWindow* window,_windows)
window->setScreen(_currentScreen);
}
}
void Emulation::clearHistory()
{
_screen[0]->setScroll( _screen[0]->getScroll() , false );
}
void Emulation::setHistory(const HistoryType& t)
{
_screen[0]->setScroll(t);
showBulk();
}
const HistoryType& Emulation::history() const
{
return _screen[0]->getScroll();
}
void Emulation::setCodec(const QTextCodec * qtc)
{
if (qtc)
_codec = qtc;
else
setCodec(LocaleCodec);
delete _decoder;
_decoder = _codec->makeDecoder();
emit useUtf8Request(utf8());
}
void Emulation::setCodec(EmulationCodec codec)
{
if ( codec == Utf8Codec )
setCodec( QTextCodec::codecForName("utf8") );
else if ( codec == LocaleCodec )
setCodec( QTextCodec::codecForLocale() );
}
void Emulation::setKeyBindings(const QString& name)
{
_keyTranslator = KeyboardTranslatorManager::instance()->findTranslator(name);
if (!_keyTranslator)
{
_keyTranslator = KeyboardTranslatorManager::instance()->defaultTranslator();
}
}
QString Emulation::keyBindings() const
{
return _keyTranslator->name();
}
void Emulation::receiveChar(int c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
switch (c)
{
case '\b' : _currentScreen->backspace(); break;
case '\t' : _currentScreen->tab(); break;
case '\n' : _currentScreen->newLine(); break;
case '\r' : _currentScreen->toStartOfLine(); break;
case 0x07 : emit stateSet(NOTIFYBELL);
break;
default : _currentScreen->displayCharacter(c); break;
};
}
void Emulation::sendKeyEvent( QKeyEvent* ev )
{
emit stateSet(NOTIFYNORMAL);
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here
emit sendData(ev->text().toUtf8(),ev->text().length());
}
}
void Emulation::sendString(const char*,int)
{
// default implementation does nothing
}
void Emulation::sendMouseEvent(int /*buttons*/, int /*column*/, int /*row*/, int /*eventType*/)
{
// default implementation does nothing
}
/*
We are doing code conversion from locale to unicode first.
TODO: Character composition from the old code. See #96536
*/
void Emulation::receiveData(const char* text, int length)
{
emit stateSet(NOTIFYACTIVITY);
bufferedUpdate();
QString unicodeText = _decoder->toUnicode(text,length);
//send characters to terminal emulator
for (int i=0;i<unicodeText.length();i++)
receiveChar(unicodeText[i].unicode());
//look for z-modem indicator
//-- someone who understands more about z-modems that I do may be able to move
//this check into the above for loop?
for (int i=0;i<length;i++)
{
if (text[i] == '\030')
{
if ((length-i-1 > 3) && (strncmp(text+i+1, "B00", 3) == 0))
emit zmodemDetected();
}
}
}
//OLDER VERSION
//This version of onRcvBlock was commented out because
// a) It decoded incoming characters one-by-one, which is slow in the current version of Qt (4.2 tech preview)
// b) It messed up decoding of non-ASCII characters, with the result that (for example) chinese characters
// were not printed properly.
//
//There is something about stopping the _decoder if "we get a control code halfway a multi-byte sequence" (see below)
//which hasn't been ported into the newer function (above). Hopefully someone who understands this better
//can find an alternative way of handling the check.
/*void Emulation::onRcvBlock(const char *s, int len)
{
emit notifySessionState(NOTIFYACTIVITY);
bufferedUpdate();
for (int i = 0; i < len; i++)
{
QString result = _decoder->toUnicode(&s[i],1);
int reslen = result.length();
// If we get a control code halfway a multi-byte sequence
// we flush the _decoder and continue with the control code.
if ((s[i] < 32) && (s[i] > 0))
{
// Flush _decoder
while(!result.length())
result = _decoder->toUnicode(&s[i],1);
reslen = 1;
result.resize(reslen);
result[0] = QChar(s[i]);
}
for (int j = 0; j < reslen; j++)
{
if (result[j].characterategory() == QChar::Mark_NonSpacing)
_currentScreen->compose(result.mid(j,1));
else
onRcvChar(result[j].unicode());
}
if (s[i] == '\030')
{
if ((len-i-1 > 3) && (strncmp(s+i+1, "B00", 3) == 0))
emit zmodemDetected();
}
}
}*/
void Emulation::writeToStream( TerminalCharacterDecoder* _decoder ,
int startLine ,
int endLine)
{
_currentScreen->writeLinesToStream(_decoder,startLine,endLine);
}
void Emulation::writeToStream( TerminalCharacterDecoder* _decoder)
{
_currentScreen->writeLinesToStream(_decoder, 0, _currentScreen->getHistLines());
}
int Emulation::lineCount() const
{
// sum number of lines currently on _screen plus number of lines in history
return _currentScreen->getLines() + _currentScreen->getHistLines();
}
#define BULK_TIMEOUT1 10
#define BULK_TIMEOUT2 40
void Emulation::showBulk()
{
_bulkTimer1.stop();
_bulkTimer2.stop();
emit outputChanged();
_currentScreen->resetScrolledLines();
_currentScreen->resetDroppedLines();
}
void Emulation::bufferedUpdate()
{
_bulkTimer1.setSingleShot(true);
_bulkTimer1.start(BULK_TIMEOUT1);
if (!_bulkTimer2.isActive())
{
_bulkTimer2.setSingleShot(true);
_bulkTimer2.start(BULK_TIMEOUT2);
}
}
char Emulation::eraseChar() const
{
return '\b';
}
void Emulation::setImageSize(int lines, int columns)
{
if ((lines < 1) || (columns < 1))
return;
QSize screenSize[2] = { QSize(_screen[0]->getColumns(),
_screen[0]->getLines()),
QSize(_screen[1]->getColumns(),
_screen[1]->getLines()) };
QSize newSize(columns,lines);
if (newSize == screenSize[0] && newSize == screenSize[1])
return;
_screen[0]->resizeImage(lines,columns);
_screen[1]->resizeImage(lines,columns);
emit imageSizeChanged(lines,columns);
bufferedUpdate();
}
QSize Emulation::imageSize() const
{
return QSize(_currentScreen->getColumns(), _currentScreen->getLines());
}
ushort ExtendedCharTable::extendedCharHash(ushort* unicodePoints , ushort length) const
{
ushort hash = 0;
for ( ushort i = 0 ; i < length ; i++ )
{
hash = 31*hash + unicodePoints[i];
}
return hash;
}
bool ExtendedCharTable::extendedCharMatch(ushort hash , ushort* unicodePoints , ushort length) const
{
ushort* entry = extendedCharTable[hash];
// compare given length with stored sequence length ( given as the first ushort in the
// stored buffer )
if ( entry == 0 || entry[0] != length )
return false;
// if the lengths match, each character must be checked. the stored buffer starts at
// entry[1]
for ( int i = 0 ; i < length ; i++ )
{
if ( entry[i+1] != unicodePoints[i] )
return false;
}
return true;
}
ushort ExtendedCharTable::createExtendedChar(ushort* unicodePoints , ushort length)
{
// look for this sequence of points in the table
ushort hash = extendedCharHash(unicodePoints,length);
// check existing entry for match
while ( extendedCharTable.contains(hash) )
{
if ( extendedCharMatch(hash,unicodePoints,length) )
{
// this sequence already has an entry in the table,
// return its hash
return hash;
}
else
{
// if hash is already used by another, different sequence of unicode character
// points then try next hash
hash++;
}
}
// add the new sequence to the table and
// return that index
ushort* buffer = new ushort[length+1];
buffer[0] = length;
for ( int i = 0 ; i < length ; i++ )
buffer[i+1] = unicodePoints[i];
extendedCharTable.insert(hash,buffer);
return hash;
}
ushort* ExtendedCharTable::lookupExtendedChar(ushort hash , ushort& length) const
{
// lookup index in table and if found, set the length
// argument and return a pointer to the character sequence
ushort* buffer = extendedCharTable[hash];
if ( buffer )
{
length = buffer[0];
return buffer+1;
}
else
{
length = 0;
return 0;
}
}
ExtendedCharTable::ExtendedCharTable()
{
}
ExtendedCharTable::~ExtendedCharTable()
{
// free all allocated character buffers
QHashIterator<ushort,ushort*> iter(extendedCharTable);
while ( iter.hasNext() )
{
iter.next();
delete[] iter.value();
}
}
// global instance
ExtendedCharTable ExtendedCharTable::instance;
//#include "Emulation.moc"